Life really goes by at full speed for Formula 1 fans this time of year. We are at that point of the season where Grands Prix – mostly based in Europe – are coming in droves and fast, almost on a weekly basis, and then to add to that, it’s F1 video game season. For this year, that means F1 Manager 2022 at the end of August, but also before F1 22, which will actually arrive on the first day of July (slightly earlier than that for Champions Edition owners). With this next iteration of the series on the horizon, I’ve had the chance to dive into the game over the past few days to get a feel for how Codemasters is developing and improving the Career aspect of the title.
From the outset, you can clearly see the similarities with F1 2021’s Career mode. You still have to sign up for a team or manage your own and then compete in a racing schedule that covers one of three lengths. Here are still the usual pitfalls of Career mode, as you have to use the resource points you earn to keep developing and improving your car, while making sure you rack up similar race results to what your contract and team stand for you. waiting for. The race weekends are divided into the usual free practice sessions, qualifying and then the actual race, and these can be of variable duration depending on the type of career you want to simulate. In my opinion, mid-length runs are always the best because who really has the time to sit down for 90 minutes of running these days.
While you might think of the similarities as a continuous span of time, in my eyes this system works to accommodate and highlight the main substance of the game: the races themselves. That’s why the fact that you don’t spend too much time in the menus fiddling with options to manage and manage your squad is fine anyway. But that doesn’t mean there haven’t been any improvements and additions here, as there have been quite a few.
This is an announcement:
That is to say, it falls within your other responsibilities as a pilot. You have to make choices about how you are perceived by the public, whether it be answering interview questions again or working with the marketing team to engage in a social media campaign or rather a charity initiative. Your decisions and choices affect your rider’s applause, which in itself affects the amount of money you can pay when contract negotiations pop up at the end of the season. Add to that the new Pirelli Hot Laps, which is a new gameplay feature where you take supercars to a track during a race weekend for some show in the form of unique challenges (e.g. scoring a high top speed on a speed cameras or drift events). Additionally, there are sprint races to consider too, meaning there are new challenges for you as a driver to complete and more points to earn over the course of the season. As you can see, you get a more immersive and engaging Career mode, if not exactly a massive reinvention of the formula.
But then again, the systems that make up Career mode aren’t the reason we play F1 games. This is real driving and how cars are simulated in the game. For F1 22 this is simply an improvement over the already outstanding systems offered in F1 2021, which means you can drive a demanding vehicle which, when you learn to push it to its limits – on the respective assist and difficulty setting – will feel incredibly rewarding and exciting to drive. As this is a new era of cars behaving differently on the track, it will take some time to familiarize yourself with them as they allow for ever tighter racing, but at the cost of being a little more challenging to weave and control cornering, in especially the corner exits. But that’s just a learning curve at the end of the day.
This is an announcement:
What Codemasters has done to expand the Career mode aspect of the game is to add F1 Life, which is basically a way to give your driver some personality and existence outside of race days. What it offers is a beautiful home that you can set up with furniture, collected trophies, even supercars, and if anything it seems a little pointless, even if it’s harmless at the end of the day. It reminds me of what Polyphony Digital is doing with Gran Turismo 7, as you can clearly see Codemasters are trying to infuse some lifestyle and racing culture into the game, so it doesn’t feel like a difficult, almost one-dimensional simulation experience. Perhaps for more casual Formula 1 fans it’s a pretty admirable addition, but for someone like me who loves this series for its real-life racing gameplay it doesn’t do much to excite me.
But ultimately, the key thing to know is that adding F1 Life is harmless, and if anything, it will likely be how the influence of EA’s inbound monetization creeps in. For F1 and racing fans who just want to hit the track, know that this game’s performance, improved graphics, gameplay and physical models are all very impressive from what I’ve experienced, and it really looks like Codemasters has another winner. with the F1 22.